Semantische Web Dienste/en

The success of the Web service paradigm has led to a proliferation of available services. While sophisticated semantic functional discovery mechanisms have been invented to overcome UDDI’s syntactic solution, the number of functionally equivalent Web services returned is still large. The solution to this problem is the description of the non-functional aspect of Web services, in particular quality of service QoS , which is directly related to their performance. We are currently developing a semantic framework, which includes ontologies and matchmaking algorithms, for the semantic QoS-based description and discovery of Web services. The aim of this work is to develop a complete framework for the semantic QoS-based description and discovery of Web services. This framework will consist of ontological specifications for the semantic description of QoS of Web services, QoS metrics and specification matchmaking algorithms for the QoS-based Web service discovery and a prototype system implementation for managing these specifications and algorithms. Each QoS attribute is measured by one or more QoS metrics, which specify the measurement method, schedule, unit, value range, authority and other measurement details. A QoS specification offer or demand of a Web service is materialized as a set of constraints on certain set of QoS metrics. These constraints restrict the metrics to have values in a certain range or in a certain enumeration of values, or to have just one value.

Service matchmaking: exploiting the Web

I started with two vague assumptions driving my Ph. First, linked open data can serve as a better infrastructure for online markets. Second, matchmakers operating in this infrastructure can remove some friction from conducting business transactions in the markets, thereby making the market allocation more efficient. What I needed to play with these ideas was a market in which data on both supply and demand is available.

First of all, there is no specification of the QoS demand of the consumer. Secondly, the matchmaking process is not defined. The approaches of Web service level agreement (SLA) (Keller & Ludwig, ) and Web service management.

This document is based on a review of requirements gathered from a number of different environments to identify the scope and potential requirements for this Semantic Web Services architecture. SWSI started in the autumn of based on common interest of the researchers involved. This document describes abstract protocols for interactions between clients and Semantic Web Services and proposes other support services that may be needed in some contexts to fulfill the basic requirements of the proposed architecture.

Our goal is that this architecture provides a foundation that will support a variety of semantically enabled service deployments in a variety of current and future distributed environments, especially those building on the World Wide Web. We anticipate that the architecture will also indicate requirements for Semantic Web service description languages which are being designed by our sister committee, the SWSI Language Committee. Our approach to developing an architectural framework for Semantic Web Services is based on an identified set of roles and requirements for machine interpreted semantic descriptions in the deployment of Semantic Web Services to different distributed environments, addressed in our previously released Requirements Document.

This document summarizes and builds on the prior one by describing protocols between interacting entities or agents that can interpret and reason with these descriptions to achieve those required functions. We are focused specifically on capabilities that extend the potential range of web services in the direction of dynamic interoperability over extended life cycles, while at the same time addressing concerns about security, reliability, and flexible means of recovery from interpretation and execution problems that can occur in such open and evolving environments.

The SWSA interoperability architecture covers the following classes of support functions to be accomplished by Semantic Web agents service providers, requestors, and middle agents. While not all operational environments will find it necessary to support all functions to the same degree, we anticipate that the distributed functions to be addressed by this architecture will include:.

The architecture described below is based on abstract protocols and functional descriptions of capabilities, rather than specific software modules or components.

Key programme documents

The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games, inspired by the Japanese film Battle Royale , and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game’s map decreases in size over time, directing surviving players into tighter areas to force encounters.

The last player or team standing wins the round. Battlegrounds was first released for Microsoft Windows via Steam ‘s early access beta program in March , with a full release in December The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September

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Back from staycation, we have updates to all shotguns and some bug fixes. Our pair of weapons and concept artists share what it’s like to design a Scroll down to see more. Our pair of weapons and concept artists share what it’s like to design a skinline that could probably win a Nebula Our software engineer outlines how the team is improving hit reg clarity and correctness. Fresh Battlepass, Killjoy arrives, Glitchpop, and a bevy of new ish.

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Web Service Contracts: Specification and Matchmaking

The tasks involved in making cloud services available, such as matchmaking, selection and composition, are essential and closely related to each other. Integration of these tasks is critical for optimal composition and performance of the cloud service platform. More efficient solutions could be developed by considering cloud service tasks collectively, but the research and academic community have so far only considered these tasks individually.

Concerning contracts on Web service QoS, the literature has mostly focused on for the automation of the Web service contract specification and establishment. a matchmaking algorithm for the ranking of functionally equivalent services.

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Given how avidly Xbox One owners love to play together, it was perhaps no coincidence that the Xbox One release coincided with the large […] Steven Morris dreamed of a life of adventure. We round up the best Mac games available in July , from real-time strategy and RPGs to racing, shooting games and puzzles, together with links to buy at the best price Sony Interactive Entertainment, Insomniac Games, and Marvel have teamed up to create a brand-new and authentic Spider-Man adventure.

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Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Combinations are short phrases that can be input into the combinations dialog in the shop from the “unlock a locked chest” button to get free chests, buffs, or other in-game items including skins and even champions! You can get new combinations all over the place — from weekly emails, during community streams or podcasts, on official Idle Champions streams, and even physically at some live Gear Patrol is the definitive buying guide for men.

Connecting people to services

Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games. You can deploy your first game server in the cloud in just minutes, saving up to thousands of engineering hours in upfront software development and lowering the technical risks that often cause developers to cut multiplayer features from their designs.

GameLift is designed for multiplayer games that have game sessions that begin and end within a specified time period. These can be multiplayer games in genres like first person shooters, MOBAs, fighting, racing, or sports.

is a matchmaking platform where shipowners and ship managers can compare and find a reliable shipyard they can trusted.

But her eyes kept moving. They tracked the clusters of young women zigzagging from Zara to Calvin Klein Jeans. They lingered on a face, a gesture, and then moved on, darting across the atrium, searching. For Ms. In Joy City, Ms. Yang gave instructions to her eight-scout team, one of six squads the company was deploying in three cities for one Shanghai millionaire.

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Nunes EMO. The AWSCS is a system to implement different approaches for automatic composition of Web services and also to execute the resulting flows from these approaches. Aiming at demonstrating the results of this paper, a scenario was developed, where empirical flows were built to demonstrate the operation of AWSCS, since algorithms for automatic composition are not readily available to test. The results allow us to study the behaviour of running composite Web services, when flows with the same functionality but different problem-solving strategies were compared.

Furthermore, we observed that the influence of the load applied on the running system as the type of load submitted to the system is an important factor to define which approach for the Web service composition can achieve the best performance in production.

proaches, such as WS-Agreement, describe Web services by enu- merating the various In this paper, we present an OWL ontology for the specification tologies that are plugged in for the matchmaking of attribute values. Web Service​.

The authors of this plan are attempting to diversify their business by offering matchmaking franchises to others. This plan illustrates the franchisor side of planning and preparation, and serves as a counterpoint to the franchisee plans that appear elsewhere in this volume. MatchMate is a custom designed, home-based, computer matchmaking service created by a marriage counselor and Fortune software designer. The company provides local matchmaking services to Boston-area singles; national and international matchmaking services to singles worldwide via the Internet ; and exclusive licenses to other entrepreneurs to own and operate MatchMate software using the MatchMate name and system within geographic boundaries around the world.

The MatchMate Internetworld wide web site, in addition to offering matchmaking services, hosts a singles‘ mall replete with photo gallery listings in a variety of geographic locations, and markets other singles-related services and products. The company employs three full-time staff, three outside sales representatives, and several contract programmers who maintain and develop the web site presence. MatchMate, Inc.

From its inception in December of until incorporation, MatchMate operated as a D.

Java web service application development with JAX RPC API in CONTRACT FIRST approach.


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